Tuesday, May 7, 2013

Third Year Film!

Wooh! Meet The Glitched King:

This was a fun experiment of a film for a few reasons, mostly due to a super compressed production schedule. In the past I've given myself most of the school year to do my films - this one I only had a semester. I would be lying if I said this was entirely intentional, and I think it shows somewhat in the film, but having to work on a leaner schedule taught me to make quicker decisions, obsess less, and think more globally about what pieces of the film are most important. Plus, I didn't have time to start hating what I was working on (as much). I still have a lot to learn, but I grew a lot making this film!

The ending production push was also a collaboration, and that in of itself was a great learning experience. I could write pages about this, and probably will. But in a nutshell, collaboration is awesome, and I wish we did it more at school.

I have a huge trove of production material to post in the coming days. Stay tuned!

Thursday, March 21, 2013


David O'Reilly was kind enough to release his entire library of rigs from The External World, and I was stupid enough to take time off of my film to make this little loop. Enjoy!

Sunday, February 24, 2013

FILM_3 CG Character Test

FILM TEST! Much prettier if you watch in HD on vimeo.

Here's some animation/rig breaking with my main film character this year. It's just a test and won't be in the film, and things will probably change (like color! rendering!). Everything is still a secret because that's more fun. Enjoy!

Judging from my posting frequency you might wonder if I am in fact dead - I am mostly alive, but working really, really hard. I had a film reboot over winter break (scary) so I've been playing catch up. Almost all the assets are spoiler-y in some sense, but with my rigs out the door I should have more content to put up here soon.

Sunday, February 3, 2013

Phone Drawings

I got a Note 2 over winter break. It has a built in Wacom Digitzer and pressure sensitive stylus. I did some visdev for my film in Sketchbook Mobile on it. 21st century is weird.

It's also Android, so I can hack the shit out of it, which I appreciate. Like this tool.


Dammit Maya.

Get your shit together.

Saturday, January 26, 2013

Expression Sheet

tease tease tease #figurinstuffout

Drawing out quick expressions is so helpful for setting a target of expressiveness for your CG.

I'm finding that overall this year I'm integrating drawing into my CG workflow more and more, both for modeling and animating. Seeing all the 2D planning they do for their CG at Disney was really inspiring.

Friday, January 25, 2013


Wow Michael, it's been almost seven months since you've touched this blog. That's bad, and you should feel bad. I do feel bad. So here's a little thing from my third year film.

Most of my creative output this semester will be film related, and it's always tricky posting production artwork that's subject to change or could spoil your story. But this year, I hope to share as much production stuff as I can without ruining my film for everybody.

Sidenote, I'm totally embarrassed by a lot of  stuff on this blog. But I guess part of the fun of looking at these things is seeing improvement though, right guys? Right?

I'm crying

Experimental Animation

Some really rough experimental animation for my film. My film will be in CG, so visually this doesn't represent the film at all - this is meant to get a rough feel for the movement and mechanics of the character, and to work out design issues. I had a lot of fun working on it.


What is it about these things? I could just make them all day.

Guerrilla CG

Me and some CalArts homies have banded together and started a CG tricks/tutorials blog. All of us have made CG films, and have also had experience working with CG in the industry. We really want to share what we've learned, and things that inspire us.

Come visit us!